In addition to a random item from the table in the Dungeon Crawl Classics core rulebook, each character gains one roll off the d120 table below. Players may choose to substitute the DCC table with that from Mutant Crawl Classics, the Umerican Survival Guide, etc., if they so desire, for one or all of their characters.
D120
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Starting Item
|
001
|
Orange traffic cone.
|
002
|
Folding pocket knife with 1d7 “blades” still working. Roll 1d12 for
each working “blade”: (1) Bottle/Can Opener, (2) Corkscrew, (3) Large Blade,
(4) Magnifying Lens, (5) Scissors, (6) Small Blade, (7) Toothpick, (8)
Tweezers, (9) Wood Saw, (10) Nail Cleaner, (11) Ruler, or (12) Screwdriver
(50% each flat-head or cross-tip).
|
003
|
A collection of 1d3 spoons and 1d4-1 forks.
|
004
|
Plastic lighter with fuel enough for 1d7 + 1d5 uses.
|
005
|
A shield made from an ancient sign. Roll 1d7: (1) Stop, (2) Yield,
(3) Speed Limit 30, (4) Speed Limit 50, (5) No Parking At Any Time, (6) Speed
Bump, or (7) Quiet Residential Neighbourhood.
|
006
|
1d7 Tupperware containers of various sizes.
|
007
|
1d20 CDs and 1d20 DVDs. They are probably too damaged to be used, but
who knows?
|
008
|
1d3 $500 bills, 1d5 $100 bills, 1d14 $20 bills, and 1d30 $5.00 bills
in Monopoly money.
|
009
|
Roll 1d5: (1) softball, (2) football, (3) basketball, (4) 1d3 tennis
balls, or (5) 1d7 golf balls.
|
010
|
Yo-yo with 3’ string.
|
011
|
Ancient key ring with 2d10 keys; what locks they fit have been lost
to time.
|
012
|
Clipboard; 1 in 7 are metal. The remainder are made of pressboard.
|
013
|
Pencil sharpener.
|
014
|
3d14 rubber bands.
|
015
|
1 meter long measuring stick (ruler); 1 in 3 are metal, and 2 in 5 wooden
meter sticks have a metal edge embedded into them.
|
016
|
Fidget spinner.
|
017
|
Brass candlestick.
|
018
|
Kitchen knife (1d4)
|
019
|
Lead pipe, 2’ (1d4)
|
020
|
Adjustable plumber’s wrench (1d5)
|
021
|
1d30 x 10’ of nylon rope. Roll 1d3 for color: (1) bright orange, (2)
neon yellow, (3) lime green.
|
022
|
Revolver (1d8). Roll 1d7 to determine condition: (1-2) Total Crap, (3-4)
Bad, (5-6) Not Bad, or (7) Normal. On a roll of 3+, you also have 1d6 rounds.
|
023
|
“Stop Gap” temporary wooden ramp.
|
024
|
Nylon school backpack. Roll 1d12: (1-6) No decoration, (7) Star Wars,
(8) Star Trek, (9) children’s show, (10) superhero , (11) Pixar film, or (12)
something truly disturbing.
|
025
|
Litter box tray.
|
026
|
1d30 pounds of unscented cat litter.
|
027
|
1d4-1 reusable shopping bags (minimum 1).
|
028
|
Net from basketball hoop (hoop not included).
|
029
|
Rolled up 4’ x 6’ carpet.
|
030
|
1d5 wooden ceiling fan blades.
|
031
|
Bath mat.
|
032
|
Rocking horse that has seen better days. If rolled more than once,
roll 1d5: (1) giraffe, (2) zebra, (3) elephant, (4) hippo, or (5) rhino.
|
033
|
Pepper grinder, d% full of black pepper.
|
034
|
Manual can opener.
|
035
|
Metal barbeque tongs.
|
036
|
Coffee cup. Roll 1d14: (1) World’s Greatest Dad, (2) I Y Grandma, (3)
Algonquin Moose Facts, (4) Algonquin Bear Facts, (5) Visit the Toronto Zoo,
(6) Keep Calm and Drink Coffee, (7) At My Age I Can Use All The Caffeine I
Can Get, (8) Cereal Killer, (9) CN Tower Edge Walk, (10) Ripley’s Aquarium, (11)
My Other Cup is a Wine Glass, (12) superhero logo, (13) sports team logo, or
(14) Tim Hortons.
|
037
|
1d3 bottles of sunscreen (long past expiry date).
|
038
|
6-inch action figure. Roll 1d16: (1) Darth Vader, (2) Princess Leia,
(3) Luke Skywalker, (4) Chewbacca, (5) C3PO, (6) Spiderman, (7) Batman, (8)
Superman, (9) 4th Doctor Who, (10) Silent Bob, (11) Micronauts
Time Traveller, (12) Mr. Spock, (13) Micronauts Acroyear, (14) Darth Maul, (15) Green Power Ranger, or (16) Wonder
Woman.
|
039
|
2d4 Lego mini-figs.
|
040
|
5d20 assorted Lego bricks and pieces of various colors.
|
041
|
Small bag of 3d30 marbles.
|
042
|
Small bag of 2d24 Scrabble letter tiles.
|
043
|
Plastic squirt gun.
|
044
|
Medium-sized stuffed animal. Roll 1d8: (1-3) bear, (4) owl, (5) seal,
(6) flamingo, (7) raccoon, or (8) rabbit.
|
045
|
Deck of cards. Roll 1d6: (1) normal playing deck, (2) Tarot deck, (3)
Magic: The Gathering cards, (4) Pokémon cards, (5) marked playing deck, or
(6) Spellfire cards.
|
046
|
Mood ring.
|
047
|
TransPlastic ID card. Roll 1d7
for color: (1) Red, (2) Yellow, (3) Green, (4) Blue, (5) White, (6) Black, or
(7) Clear transparent.
|
048
|
Extension cord, 1d5+1’ long.
|
049
|
Extension cord, 1d30+1’ long.
|
050
|
Folding stepladder, 3’.
|
051
|
Animal companion. Roll 1d16: (1-3) small dog, (4-5) medium dog, (6)
large dog, (7-8) cat, (9) black squirrel, (10) raccoon, (11) mouse, (12) rat,
(13) crow, (14) owl, (15) lynx, or (16) moose.
|
052
|
Plastic hula hoop.
|
053
|
Roll of duct tape, 3d30’ remaining.
|
054
|
Can of WD-40, 3d10 uses remaining (no plastic application tube).
|
055
|
Skateboard or rollerblades in pretty good condition; 50% chance of
each.
|
056
|
Hockey helmet.
|
057
|
Mountain bike in fair condition. 1 in 7 chance that bike seat is
missing.
|
058
|
Knitting needles and skein of wool.
|
059
|
Wooden game board and pieces. Roll 1d3: (1) checkers, (2) chess, or
(3) backgammon.
|
060
|
Drinking cup. Roll 1d3: (1) leather, (2) pewter, or (3) horn.
|
061
|
Really cool hat. Roll 1d7: (1) leather fedora, (2) Stetson, (3)
signed Blue Jays baseball cap, (4) black top hat, (5) raspberry beret, (6) pirate
hat, or (7) deerstalker.
|
062
|
Ancient money. 2d5-2 loonies and 3d4 quarters.
|
063
|
Tire iron (1d4).
|
064
|
Manual car jack (requires tire iron or suitable replacement).
|
065
|
1d10 large plastic outdoor garbage bags.
|
066
|
Livestock! Roll 1d10: (1) chicken, (2) duck, (3) goose, (4) goat, (5)
sheep, (6) donkey, (7) mule, (8) cow, (9) pig, or (10) Bactrian camel,
reindeer, or yak (equal chance of each).
|
067
|
Thermal bag, 1 quart capacity.
|
068
|
Unopened soft drink can. Roll 1d7: (1) Coke, (2) Pepsi, (3) Sprite,
(4) Dr. Pepper, (5) PC Cola, (6) Mug root beer, or (7) Canada Dry ginger ale.
|
069
|
3d6 six-sided dice.
|
070
|
3d4-2 TTC tokens.
|
071
|
Lamp shade.
|
072
|
Wrist watch; still operable, and has Indiglo! The watch time sets
itself, but you can set the alarm or use the stopwatch function.
|
073
|
Bicycle tire pump.
|
074
|
Visitor’s brochure. Roll 1d7: (1) Casa Loma, (2) Toronto Zoo, (3)
Royal Ontario Museum, (4) Art Gallery of Ontario, (5) Ripley’s Aquarium, (6)
the CN Tower, or (7) Black Creek Pioneer Village.
|
075
|
Shopping basket.
|
076
|
Shopping cart. Roll 1d10 for condition: (1-3) one wheel missing,
(4-6) one wheel locked, (7-9) one wheel wonky, or (10) all wheels work.
|
077
|
Metal spatula.
|
078
|
Piece of jewellery, a family heirloom worth 3d3 gp. For each natural “3”,
roll 1d5 and add the result to the gp value.
|
079
|
Cast iron frying pan.
|
080
|
1 quart aluminum pot.
|
081
|
Aluminum saucepan.
|
082
|
Strong magnet.
|
083
|
Set of six corkboard drink coasters.
|
084
|
Doll.
|
085
|
3d4 plastic clothes hangers.
|
086
|
Nail clippers with nail file.
|
087
|
Hand mirror.
|
088
|
2d4-1 bed springs.
|
089
|
Paper bag of d100 screws.
|
090
|
Towel in very good condition.
|
091
|
Clay flower pot, 1d3 x 3 inches diameter.
|
092
|
Bow tie and fez.
|
093
|
1d6 iron railroad spikes.
|
094
|
Sewing kit (2d5 needles and 2d6
small spools of thread).
|
095
|
Pool cue stick.
|
096
|
Cinder block.
|
097
|
2d3 glow sticks.
|
098
|
Blanket.
|
099
|
Bottle of perfume worth 3d5 gp.
|
100
|
Plastic watering can.
|
101
|
Small plastic box of 1d50 push pins.
|
102
|
Bouquet of fake flowers.
|
103
|
Pillow.
|
104
|
Bottle of wine. Roll 1d5: (1-2) red, (3-4) white, or (5) Champaign.
|
105
|
3d60 poker chips.
|
106
|
Set of glow-in-the-dark polyhedral dice. Roll 1d14 to determine how
many dice remain, and then roll 1d14 to determine which dice remain/are
eliminated: (1) d3, (2) d4, (3) d5, (4) d6, (5) d7, (6) d8, (7) d10, (8) d%, (9)
d12, (10) d14, (11) d16, (12) d20, (13) d24, or (14) d30.
|
107
|
Toilet plunger.
|
108
|
Jar of instant coffee with enough granules to make 1d24 cups.
|
109
|
Small bolt cutter.
|
110
|
Paddle for canoe.
|
111
|
Life jacket (personal floatation device, orange).
|
112
|
Wicker basket, 1 bushel capacity.
|
113
|
Sleeping bag.
|
114
|
1d3 doses of healing salve (1d3 damage, requires 1 minute to
administer).
|
115
|
Hand-held magnifying glass.
|
116
|
Musical instrument. Roll 1d12: (1) cymbals, (2) bongos, (3) kazoo,
(4) recorder, (5) ocarina, (6) classical guitar, (7) harmonica, (8) panpipes,
(9) violin, (10) tambourine, (11) saxophone, or (12) bugle.
|
117
|
Jerry can (gas can), empty.
|
118
|
1d3 small propane tanks (camp stove sized). 1 in 10 still have
propane inside them, being d% full.
|
119
|
Winter footgear. Roll 1d4: (1) ice skates, (2) snowshoes, (3)
cross-country skis, or (4) downhill skis.
|
120
|
A volume of esoteric lore, which contains enough information to
research 1d3 random 1st level spells.
|
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