If 90% of
the playable characters in the environs of Ruined Toronto are human, the other
10% are not. In addition to the three core Demi-Humans in the DCC
rulebook (Elf, Dwarf, and Halfling), the following race-classes are relatively
common.
FaerieAnimal (with a local species table specific to Ruined Toronto) , Gnome, Moktar, Mutant,
Robot, Simian,
Tiefling, Warforged, and Zaria. Again, when Mutant
Crawl Classics hits the shelved, the non-human classes from that book
will also be rolled into the mix, as appropriate. I have no problem with having
a Crawling
Under a Broken Moon mutant and a Mutant Crawl Classics mutant in the
same campaign.
Ten percent
of all non-humans (and therefore 1% of all characters) are "exotics".
This is your chance to play an Avarian,
a Ghost, a Kith, a Moon Dweller Psionicist, or even a Scrappler. The same rules apply as with non-standard human classes - you need a copy, and I need a copy. I will also need a chance to look it over. If it is published for DCC the odds are extremely good that I have a copy.
Dungeon
Crawl Classics uses "Race as Class" for non-humans, but I
have no problem with a player who wishes (for example) a Dwarven RunePriest. Much more on this in the next post.
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